On request here is the Night Lords list that a good friend of mine and I have been working on, and what he used to smack me down last week against my Dark Eldar.



I am not going to go over the list in tremendous detail, just to note that this list contains enough plasma to wreck a lot of whatever you need it to. The Chaos Terminator Sorcerer  is meant to join the Chaos terminators and the standard Sorcerer is meant to join a 5 man unit going forward in a rhino. Deep striking is a good option with the terminators, although its a lot of points that if they do not come onto the field can be a deal breaker. There are plenty of icons in the list, so with Chaos Glory leadership is not an issue.

Its quite obvious that the rhinos are meant to be aggressive alongside the terminators, with 2 10 man units and autocannon Havocs in the backfield.

2500 Pts - Night Lords Roster
1x 1 Chaos Terminator Sorcerer @ 145 pts ((C:CSM, pp. 31 & 93); Unit Type: Infantry; Mark of Slaanesh; Force Weapon x1; Combi-plasma; Independent Character; Sorcerer; Lash of Submission)

1x 1 Chaos Sorcerer @ 140 pts ((C:CSM, pp. 31 & 93); Unit Type: Infantry; Frag Grenades; Krak Grenades; Mark of Slaanesh; Force Weapon; Plasma Pistol; Independent Character; Sorcerer; Lash of Submission)

1x 10 Chaos Terminators @ 405 pts ((C:CSM, pp. 28 & 94); Unit Type: Infantry; Terminator Armour; Chaos Glory; Terminator; Deep Strike) Terminator ((C:CSM, pp. 28 & 94); Terminator Armour; Power Weapon x7; Chain Fist x3; Combi-plasma x10)

2x 4 Chosen @ 205 pts ((C:CSM, pp. 27 & 94); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Melta Bombs x4; Bolt Pistol x4; Close Combat Weapon x4; Plasmagun; Plasma gun x3; Infiltrate)
1 Aspiring Champion ((C:CSM, pp. 27 & 94); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x1; Close Combat Weapon x1; Plasma gun; Infiltrate)

2x 10 Chaos Space Marines @ 180 pts ((C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x10; Bolter x9; Close Combat Weapon x10; Lascannon)

3x 4 Chaos Space Marines @ 165 pts ((C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x4; Bolter x3; Close Combat Weapon x4; Meltagun x1; Rhino)
1 Aspiring Champion ((C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Combi-melta)
1 Rhino ((C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Twin-Linked Bolter; Combi-melta; Repair)

2x 5 Havocs @ 190 pts ((C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x5; Bolter x1; Close Combat Weapon x5; Plasma gun x4; Rhino)
1 Rhino ((C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Twin-Linked Bolter; Combi-melta; Repair)

1x 5 Havocs @ 165 pts ((C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x5; Bolter x1; Close Combat Weapon x5; Autocannon x4)

Total Roster Cost: 2500

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